UE4 Implementing Procedural Foliage Tools

UE4 Implementing Procedural Foliage Tools

If you cannot see: "Procedural Foliage Spawner", go to "Edit" --> "Editor Preferences" --> "Experimental" --> "Foliage" --> Enable "Procedural Foliage" , and THERE YOU GO! ;)

Nicholas谈UE4高级渲染:动态光照迭代快

http://blog.csdn.net/pizi0475/article/details/48675335

真正喜欢的,才会坚持到最后.....


之前有朋友留言问我为什么我一边工作,一边还有那么大的热情做那么多自己的东西,还坚持写博客什么的,而他自己总是很怠慢,学一个软件很快就烦了,难以坚持下去。我想来想去,也只有一个原因,真正的热爱这个行业才能让我这么坚持吧。有人觉得当爱好变成了工作会索然无味,是一种悲哀,我不觉得,当我的爱好能赚钱养活自己,又能从中得到快乐和提高,何乐而不为。所以,真正喜欢的才会坚持到最后......

UE4 Lighting Scenario 流程

今天在公司加班,抽时间看了下 Lighting Scenario 流程

直接看官方的解释,有点懵.....
















还是论坛上的国外友人写的步骤详细,如下:
If you've used Level streaming this is a very similar process to that. Not very hard to pick up on.
  1. Create your level with your geometry for starters. Then open the Levels panel (Window > Levels)
  2. Make a sub-level named "Day" or whatever type of lighting scenario you want. Do the same for a second level for "Night" or whatever you'd like.
  3. In the Level's panel, Right-click on your Day and Night levels and select Lighting Scenario > Change to Lighting Scenario.
  4. Hide one of the levels for Day/Night.
  5. In this level add your lights and things needed for day light settings. (In my example, I added a Skylight, Directional Light, and BP_SkySphere).
  6. Build Lighting for this scenario. With the Night Level visibility turned off (click the visibility eye). You'll get a warning about building with a hidden level. Click Yes, so it'll build lighting with the other hidden and then click the Build in button in the next warning. The lighting Build will now commence.
  7. Once the Light Build finishes. Hide the Day Level and Unhide the Night level. Add your Lights and setup for the night lighting here. Build lighting and do the same things from step 6.
  8. Once that completes you now have the lighting scenarios for both set up for use.
  9. Open the Persistent Level Blueprint and use the Load Stream Level and Unload Stream Level nodes to load and unload the Day/Night levels. The lighting data for each is carried with them.
In the end, you should see something similar to this for the lighting changes if you've set up a day/night switch.


SpeedTree 植物模型默认导入到UE4的本体材质参考

SpeedTree 植物模型默认导入到UE4的本体材质参考